Last HorizonRoleplay Source Document ↗
Official community guidelines

City Rules

A fair, respectful, and immersive world starts with every player understanding the rules. Read them before entering the city.

01
Read before playingEvery player is responsible for knowing the current rules.
02
Keep your clipsReports require supporting video evidence for staff review.
03
Roleplay through scenesFinish active RP, then use the ticket system for issues.
Before you enter the city

Know the standard

Our rules may be updated or adjusted as needed to reflect the evolving needs of the community. They exist as guidelines designed to maintain a fair, respectful, and enjoyable environment for all members. All players are required to read and understand the rules before participating in the server.

Examples are illustrative, not exhaustive. They do not cover every possible situation in which a rule may be followed or violated.

Staff discretion applies. Staff reserve the right to take action, including removal from the community, when necessary. Anyone reporting an incident is responsible for providing supporting evidence such as video clips.
New to GTA RP?

Roleplay Essentials

6 core concepts

Powergaming

Using mechanics or exploits beyond the intended functions of GTA V and FiveM, blocking counterplay for an unfair advantage, or failing to roleplay realistically.

View examples
  • Performing RP actions while doing unrealistic activities, such as carrying someone while driving.
  • Using emotes or animations to disrupt or bypass active roleplay.
  • Speaking while dead when it would not be realistic.
  • Exploiting scripts for personal gain, such as starting a robbery, leaving, then returning for the reward.
  • Respawning while others are still present in the scene.
  • Excessively carrying or escorting someone to block their roleplay.
  • Spam punching to break animations and gain a combat advantage.

Fail RP

Every action your character takes should be realistic and probable within the scene.

View examples
  • Microphone spamming is FailRP.
  • Do not escort, cuff, or carry another player with little to no roleplay.
  • Players inside vehicles must be seated or in the trunk; carrying or escorting them is not allowed.
  • While downed, speak only as your injuries reasonably allow and use /me to tell EMS relevant details.

Voice Identification

You may not identify a fully masked player solely by their voice. You need at least two other distinguishing factors.

Valid factors
  • Recognizable clothing
  • Tattoos
  • Vehicle type or model
  • License plate
  • Nickname

Voice identification is acceptable during a casual, non-hostile conversation with no intent to harm the player’s RP experience.

Metagaming

Do not use information your character did not gain in character during their life.

View examples
  • Watching a stream to locate another player.
  • Using a Discord message to find someone in the city.
  • Talking in Discord with a friend who has been taken hostage to locate them.
  • Using Discord communications instead of in-city radio or phone systems.

Random & Vehicular Death Match

Random Death Match (RDM)

Attacking another player or group without story or roleplay leading up to it. Every death must have a valid build-up, story, and initiation. Initiation must involve active back-and-forth dialogue—not a single line—and the events of the scene must reasonably justify the attempted murder or death.

You may not kill someone simply for being in an area where a legal job requires them to be, such as trucking, fishing, or hunting.

Bad reasons or initiations
  • One-liners such as “What do those colors mean to you?”, “Hey buddy,” “Stay off our block,” or “ABC did it to you.”
  • Killing someone because they are annoying.
  • Killing someone because of a vehicle accident.
  • Killing someone because they refuse service at a business or courthouse.
  • Killing someone for performing a legal job such as trucking, fishing, or hunting.
  • Killing someone because a random clothing item matches your gang color.
  • Killing someone because their vehicle matches your gang color. This may result in a permanent ban.
Good reasons or initiations
  • Escalated tension from multiple disrespectful encounters—not a single comment.
  • A known rival gang entering your turf during an active conflict and provoking your group.
  • Someone shooting at your gang with clear in-character proof such as bodycam footage or a wire.
  • Retaliation for a recent shooting, robbery, or ambush by a rival gang.

Vehicular Death Match (VDM)

Attacking or attempting to attack another player or group with a vehicle is not allowed.

Self-defense exception: If you are already inside a vehicle and a person is standing directly in front of you with a firearm drawn, you may run them over when necessary to escape the immediate threat and protect your life.

Combat Logging

Logging out of the server directly after a death or during an active scene or conflict is prohibited. You must remain connected and allow the roleplay to reach its proper conclusion. Logging out to avoid arrest, robbery, medical roleplay, consequences, or the loss of items is considered Combat Logging.

View examples
  • Leaving during a police scene: You are fleeing from law enforcement, officers shoot you down, and you disconnect to avoid being arrested, treated, or processed.
  • Leaving to avoid being robbed: You are shot down and another player is about to rob you, so you disconnect to prevent the interaction or avoid losing your items.
  • Leaving before EMS arrives: You crash your vehicle, EMS is responding or preparing to pick you up, and you disconnect to avoid completing the injury and medical roleplay.
Community standard

General Rules

9 rules
  1. Age requirement: 18+.
  2. A working, good-quality microphone is required. Push-to-talk is strongly enforced to reduce background noise.
  3. Harassment, bullying, toxicity, threats, sexism, Terms of Service violations, and privacy violations against members or staff—in city, Discord, or on streaming platforms—are strictly prohibited and may result in severe disciplinary action.
  4. Dishonesty or disrespect toward staff, and impersonating a staff member, are strictly prohibited and may result in severe punishment.
  5. Private messaging a member or staff member regarding city matters is permitted only with permission.
  6. Use the ticket tool for all questions, concerns, server issues, and requests for help.
  7. All players are required to use clipping software such as Medal, Overwolf, or OBS.
  8. Exchanges of in-game items, money, or services for real-world currency are handled at your own discretion. LHRP is not responsible for private dealings.
  9. Advertising other communities, services, or products is prohibited.
Inside the city

In-Game Rules

11 rules
  1. All rule violations involving players or staff must be reported through a ticket with supporting video evidence. Without a clip, appropriate action cannot be taken.
  2. Your character must have a realistic, non-offensive name and may not resemble a real-world person.
  3. Character customization options are available to help create a look that best fits your character. Players are encouraged to use them.
  4. Stay in character at all times. Going out of character may result in severe consequences.
  5. If an issue occurs during a scene, continue roleplaying to the best of your ability until it concludes. Submit a ticket afterward if needed. Do not break character or discuss rule violations during active roleplay.
  6. Do not approach staff in city with issues, concerns, or reports. Make a ticket.
  7. Always value your character’s life as you would in a real-world situation. If outnumbered—for example, 2v1—you are expected to comply with reasonable commands and roleplay genuine fear.
  8. If downed or injured, play the part. You may not speak on the radio or a phone call. Once flat-backed, you may not speak.
  9. New Life Rule (NLR): after respawning at the hospital, you may not return to or continue the scene.
    1. If downed on your side, you are still conscious enough to remember what occurred.
    2. If flat on your back or respawned at the hospital, you may not remember the 10 minutes leading to the event that downed you unless the information is later provided through roleplay.
  10. Excessive cop baiting will not be tolerated, especially during active scenes. Law enforcement or government will determine what constitutes cop baiting and take action when necessary.
  11. Police impersonation is strictly prohibited.
Risk with standards

Criminal Activity

6 rule groups
  1. All criminal activity must cease 15 minutes before server restart (“storm”) and may not resume until 15 minutes after. An active pursuit underway when the warning is issued is the only exception.
  2. A maximum of five people may take part in criminal activity; Big Bank allows six. This includes outside parties who become involved later, including pickups and shootouts.
  3. Hostages must be uninvolved and unaware of your plans. You may not use friends or members of your own gang, organization, or MC.
  4. Pocket wiping is strictly prohibited.
    1. Robbing a player requires strong roleplay leading into the interaction. Toxic verbal interactions are not quality RP or a valid reason to rob someone.
    2. Members of other gangs, organizations, or MCs may be robbed of illegal items including drugs, boosting tablets, weapons, custom weapons, ammo, dirty money, regular money, meds, armor, and radios.
    3. Law enforcement may only be robbed of guns, ammo, radios, handcuffs, armor, and meds. Evidence-gathering work equipment is not useful to criminals.
    4. Do not take personal items such as food, drinks, or legal work items like mechanic tablets, tools, and standard lockpicks.
  5. After initiating a robbery, remain on scene for at least five minutes so PD has time to arrive. If PD does not arrive in that time, you may leave.
    1. Store robberies: maximum four participants, including third parties.
    2. Jewelry robberies: maximum five participants, including third parties.
    3. Bank trucks: maximum five criminals and seven officers, including later backup.
    4. Chain or simultaneous robberies are strictly prohibited.
    5. After committing a crime, only one vehicle swap is allowed during a chase. Helicopters are prohibited.
  6. Jail: if you delay processing, the arresting officer or officer in charge decides whether that delay counts toward your total time.
Group conduct

Gangs, Organizations & MCs

7 rule groups
  1. Maximum 10 members per gang, organization, or MC.
    1. Whitelisted groups must maintain at least five members within a 30-day period.
    2. If activity drops, staff will reach out. If it does not improve, the group will disband and may reapply after a 30-day cooldown.
    3. Leaders are responsible for every member and their actions.
    4. New members must have been in the city for at least seven days.
    5. New members may not join gang activity unless defending their own turf or block.
  2. Maximum five people during criminal or gang activity, including third parties such as roadblocks, pickups, turf conflict, and shootouts.
  3. Groups are expected to participate in criminal or gang activity and conflict, but this does not permit constant or continuous violence.
  4. Approach interactions with creativity. Conflict must have strong roleplay justification leading into each scene. Social media posts alone are not sufficient justification.
  5. Groups may defend their own turf at maximum capacity.
  6. War may be declared only by the leaders of both groups, with a ticket opened and terms agreed by both leaders and staff.
    1. War may last no more than three days.
    2. There is no participant maximum during war. Participants must represent their group with colors, flags, masks, or equivalent identifiers.
    3. War is restricted to the involved parties’ turfs in Grapeseed. Members killing outside those turfs may be removed from the war and could cause a forfeit.
    4. War ends after three days or when one side forfeits.
    5. Staff may end a war at any time due to rule breaks, severe toxicity, or similar issues.
    6. Both parties have a 14-day cooldown after war.
    7. The winner is determined by the most “War Coins” collected over three days.
  7. Groups operate under a strike system. Strikes expire 60 days after an infraction; accumulating three strikes within 60 days results in disbandment. Multiple strikes may be issued when several members take part in one infraction.
    1. First incident: written warning.
    2. Second incident: strike and notification.
    3. Third incident: second strike plus a one-to-two-week suspension, depending on severity. During suspension, all gang activity, access to gang items and locations, and gang colors or clothing are prohibited.
    4. Fourth incident: forced disbandment and repossession of group items, stashes, garages, and related assets. Members must wait two weeks before joining another group.
Build the city

Business Rules

3 rule groups
  1. Players must be active in LHRP for at least 14 days before submitting a business application.
  2. Applications must contain a comprehensive proposal explaining the business type, how it will operate, the value it brings to the city, and why the applicant is suitable for ownership.
  3. Businesses must remain active. Owners are responsible for realistic staffing, day-to-day operations, and consistent weekly opening hours.
    1. Inactivity may result in fines, strikes, or other government action.
    2. A business may receive up to three strikes before government repossession.
    3. Owners must actively work in their establishment for at least four hours per week.
    4. Gang-owned businesses are permitted but remain subject to law-enforcement oversight, raids, temporary or permanent closure, and potential ownership transfer.
    5. Hiring must match the business’s size and purpose. Owners must maintain realistic staffing and actively manage their roster month to month.
    6. Businesses should promote roleplay, not operate as continuous crime hotspots. Although they are not green zones, exploiting a business for protection or hostage situations is low-quality RP.
    7. If a business has operational surveillance cameras, its owner may request charges from law enforcement when valid bodycam or security footage supports the report.
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